Abstract
This proposal suggests the addition of a new "Stealth Infiltration" game mode to our game for the upcoming game season. The mode will emphasize tactical gameplay, stealth mechanics, and objective-based missions, providing a fresh experience that contrasts with the current battle arena format.
Motivation
As Game continues to grow, diversifying our gameplay offerings is crucial to maintain player engagement and attract new citizens to our dystopian world. The proposed Stealth Infiltration mode will cater to players who enjoy strategic planning and covert operations, expanding our game's appeal and replayability.
Rationale
The addition of a Stealth Infiltration mode aligns with Game's mission to create an immersive, evolving dystopian experience. By introducing gameplay that focuses on subterfuge and tactical decision-making, we reinforce the themes of resistance against oppression that are central to our narrative. This mode will encourage players to think creatively, fostering a deeper connection to the game world and potentially inspiring new strategies in our existing battle arena mode.
Key Terms
- Stealth Infiltration: A game mode focused on avoiding detection while completing objectives.
- Sound Radius: A mechanic that determines how far a player's actions can be heard by enemies.
- Vision Cones: Visual representations of enemy fields of view.
Specifications
The Stealth Infiltration mode will be built using our existing game engine with the following key features:
- Map Design: New, specially designed maps with multiple paths and hiding spots.
- AI Enhancements: Improved enemy AI with patrol routes and detection mechanics.
- Sound System: Implementation of a sound radius for player actions.
- Vision System: Introduction of vision cones for enemies.
- Objective System: Dynamic mission objectives that change based on player actions.
- Stealth Indicators: UI elements to show player visibility and noise levels.
We considered alternative designs such as a pure stealth mode without combat, but decided that maintaining some combat elements would provide a better bridge between this and our existing game modes.
Steps to Implement
Design Phase (2 weeks):
Finalize game mode mechanics
Create initial map layouts
Cost: $10,000 for design team compensation
Development Phase (6 weeks):
Implement core stealth mechanics
Develop new AI behaviors
Create sound and vision systems
Cost: $40,000 for development team
Art and Sound Phase (4 weeks):
Design new assets for maps
Create stealth-specific sound effects
Cost: $20,000 for artists and sound designers
Testing Phase (3 weeks):
Internal playtesting and bug fixing
Limited player beta testing
Cost: $10,000 for QA team and player rewards
Marketing and Launch (2 weeks):
Create promotional materials
Prepare for season launch
Cost: $15,000 for marketing efforts
This cost will be drawn from the DAO treasury upon approval of the proposal.
Submitted by: Player 123
Date: September 10, 2024